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 The World Is Not Enough - A Review

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Join date : 2008-12-06
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PostSubject: The World Is Not Enough - A Review   The World Is Not Enough - A Review I_icon_minitimeSun Dec 07, 2008 8:42 am

Following the hugely successful "Goldeneye 007" video game from 1996, developer Eurocom has taken up the mantle from Rareware and given the N64 one more great game before the machine passes on in favor of the next-generation consoles. "The World is Not Enough" does not hide the fact that it borrows directly from the formula the made the original so successful, but this is not a bad thing. Indeed, while some things have improved and other things are missing, the game feels like a reunion with old friends. Anyone who ever remotely enjoyed "Goldeneye 007" should consider checking this one out.

"The World is Not Enough" faithfully reproduces the movie's environments. You'll be taken from the bank in Spain to the offices of MI6, from the nuclear facility to the factory on the docks and the nuclear submarine. Character models are done just as nicely, including Bond, Renard, Christmas Jones, Electra, and even a few old classic foes and friends stashed away. A variety of weapons are at your disposal from sniper rifles to pistols to automatics. Along with these are gadgets from the movie, given to you by R, voiced by 'John Cleese'.

So what's not to like? The famous James Bond theme has been omitted, as Eurocom couldn't aquire the rights. Finally, the multiplayer scenarios aren't up to the standards set by "Goldeneye 007", though it's not bad for an occasional round of mayhem. What it all comes down to is this: There are far better shooters avaliable for the computer. "Goldeneye 007", being four years older, will still feel like the overall better game of the two. But as a game in itself, "The World Is Not Enough" is worthy of a purchase by any Bond fan.

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