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 Nightfire - A Review

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Join date : 2008-12-06
Age : 25

Nightfire - A Review Empty
PostSubject: Nightfire - A Review   Nightfire - A Review I_icon_minitimeSun Dec 07, 2008 8:43 am

The new story has Bond investigating an industrialist, Raphael Drake and along the way meets some baddies & curvy beauties. Alas the down-side is he looks and moves like him but when he opens his mouth, he sounds nothing like him instead we get a posh English accent - weird ! On earlier 007 games, the voice artist at least tries to sound like him. While most of the games haven't done a particularly good job of making you feel like a secret agent with tons of options at your fingertips, these Bond shooters have always been at least competent, with the wildly popular and then-revolutionary "Goldeneye 007" for the Nintendo 64 being the lone standout.

The game starts out in classic James Bond fashion, with an action sequence that isn't terribly related to the main game--here it happens to serve as a flashy tutorial. The actual plot focuses on a multination corporation known as Phoenix, which is supposed to have been contracted to dismantle nuclear missiles and clean up nuclear power plants around the world. But, like most video game corporations, Phoenix's intentions are evil to the core, and the company's leader intends to overtake an orbital missile defense platform and use it to essentially destroy the world. Of course, that's where James Bond comes in. His objective is to defeat Phoenix and save the world from destruction. Along the way, 007 will use a good collection of weapons and spy gadgets to achieve his goals. You'll also do some driving, turret-based shooting, and underwater craft piloting.

The level design in the single-player section of the game is solid. The objectives are good and give you a lot of chances to execute cool Bond-like maneuvers. You'll use a decrypter to crack door keycodes, upload a virus into Phoenix's computer system, and use your watch laser to melt hinges off doors, grates, and safes. In one case, you'll have to avoid detection by a building full of guards, invisible alarm sensors, and video cameras. You'll have tranquilizer darts to neutralize pesky guards, and your sunglasses can be set to night vision or infrared mode, which will let you see the alarm sensors. The stealth elements are well implemented to change up the game's pace, and other diversions are also well done. The driving sections of the game aren't terribly complex, but they're fun and move quickly. One section of the game has you piloting your Aston Martin underwater: In classic James Bond fashion, the car transforms into a submarine configuration and lets you jet along underwater, taking out enemy subs and so on.

"Nightfire" has three different difficulty settings, but the major difference between them is that the enemies become more accurate with their shots as the difficulty level increases--which is usually enough to tack on a lot of extra challenge. The easiest setting provides helpful tips during play, making it well suited for new players. The story portion of NightFire is well done, but it's definitely on the short side. While the story portion of "Nightfire" may be good, it's definitely on the short side. Even on the highest difficulty setting, experienced first-person shooter players should be able to make their way through the game's 12 missions in a couple of days.

Reaching score goals earns you various medals for each mission, and different medals unlock different things, such as new multiplayer modes, gadget upgrades, and different player characters. This system will surely annoy people that are mostly interested in the game's split-screen multiplayer, as some of the medals can be devilishly difficult to earn.

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